Characters are becoming a very relevant part for more and more brands: we see them on websites, videos, products, apps and any kind of advertisement. 3D is another tool for illustrators, opening a world of possibilities for creating characters. Geometric, friendly, stylish, simple, trendy...the tone you give to your virtual humans will make them suitable for a vast range of different projects and clients.
In this course I will show you my workflow so you can start building your own 3D characters and have fun giving them a unique personality through the different creation steps.
The subtitles are automatically generated, so the quality of the captions may vary.
Course Table of contents
What will you learn?
10 sections • 31 lectures • 2 hours
-
Introduction2 lectures 03:08 Mins
-
00:24 Mins
-
02:42 Mins
-
-
Sculpting in ZBrush6 lectures 55:11 Mins
-
01:20 Mins
-
05:07 Mins
-
03:33 Mins
-
22:53 Mins
-
18:56 Mins
-
03:22 Mins
-
-
Retopology in 3D Coat4 lectures 54:28 Mins
-
01:23 Mins
-
06:37 Mins
-
20:15 Mins
-
26:13 Mins
-
-
UVs in Rizom UV3 lectures 12:31 Mins
-
00:47 Mins
-
02:03 Mins
-
10:41 Mins
-
-
Rigging Character3 lectures 09:58 Mins
-
00:25 Mins
-
01:21 Mins
-
08:12 Mins
-
-
Clothes in Marvelous Designer2 lectures 17:57 Mins
-
00:40 Mins
-
17:17 Mins
-
-
Painting in Substance Painter4 lectures 25:21 Mins
-
00:29 Mins
-
13:06 Mins
-
05:34 Mins
-
06:12 Mins
-
-
Cinema 4D and Redshift4 lectures 32:07 Mins
-
00:24 Mins
-
13:16 Mins
-
14:33 Mins
-
03:54 Mins
-
-
Photoshop2 lectures 06:01 Mins
-
00:24 Mins
-
05:37 Mins
-
-
Final1 lectures 00:24 Mins
-
00:24 Mins
-