Finally a comprehensive guide to using Sketch for designing mobile applications. Learn to design an app from A to Z.
Sketch has revolutionized the world of mobile application design by providing the tools to transform yourself into a professional app designer with only a few hours of training. This course will teach you to use the Sketch to design dynamic, development-ready mobile app user interfaces that impress clients and engage users.
What you'll learn with this course:
- Master Sketch to create a strong mobile app design from start to finish.
- Advanced techniques and shortcuts to design faster than most professionals.
- User interface design best practices to solve problems effectively.
- Know how to simplify visual information to clarify meaning and improve UX.
- Understand how to design for different device viewports.
- How to leverage tools to ensure pixel perfect design work.
- How to save tons of time by using shared styles, symbols, and libraries.
- How to export and hand off the assets developers need to build a real app.
- How a good UI (user interface) influences good UX (user experience).
- Be a professional designer who creates better apps faster.
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Getting Started1/9
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1.1 Introduction14 Min.
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Starting Your Project Right2/9
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2.1 Starting Your Project Right6 Min.
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Layer Basics3/9
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3.1 Tricks for navigating layers29 Min.
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Creating and Editing Shapes4/9
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4.1 Creating and Editing Shapes24 Min
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4.2 Advanced shape techniques19 Min
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Fills, Colors, and Borders5/9
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5.1 Fills, Colors, and Borders24 Min.
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5.2 Blending, Shadows, and Blurs19 Min.
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5.3 Shared Styles7 Min.
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Text6/9
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6.1 Text16 Min.
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Symbols & Libraries7/9
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7.1 Symbols & Libraries24 Min.
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Editing Raster Images8/9
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8.1 Editing Raster Images8 Min.
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Exporting Artboards and Assets9/9
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9.1 Exporting Artboards and Assets14 Min.
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Joseph Angelo Todaro
UI/UX Designer & Professor of DesignMy education, career, and even personal life have been molded by one simple principle; well designed information resonates with people and can change lives.I have a passion for making information resonate. It all starts with how people think. With how humans work. As humans we have learned how to read and write and while that is incredible, we are also already hard-wired to do some things a bit more "automatically". We are animals – designed to see things things as a whole. To start with a big picture and build understanding as we break it down. To learn from the visual. The spacial. The tangible. Information can be all of these things. The difference is design. I am a designer who uses the art, science, and psychology of design to nurture effective communication and facilitate enjoyable experiences. Through over 10,000 hours of one-to-one teaching for one of the largest software companies in the world and over a decade of exploring the visual arts, I have learned to make information work for people.