Touch interfaces are no longer the domain of science fiction. Today touch not only powers smartphones and tablets but laptops, tables, and more. This transition is an opportunity to rethink how people interact with our software and build new simplified services driven by touch. Sounds great, but how?
In this session, Luke Wroblewski, author of Mobile First, walks through the principles of designing for touch and how our applications need to adapt to a world of direct manipulation and touch input. In addition to unifying guidelines, Luke also showcases a before and after design that converts a keyboard and mouse application to a touch-optimized interface by rethinking navigation, input controls, and more