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Looping softbodies in Houdini and Redshift

  • Language: English
  • Certificate: of completion
  • Subtitles: English, Spanish, French, Japanese, Italian, Portuguese (Machine translation)
  • Duration: 1 Hour

This course is aimed at beginners and intermediate users. A basic understanding of the Houdini interface is assumed.

Category Course format Language Duration Level
3D, Animation Online English with Subt. 1 Hour Beginners & Intermediate

We will go step by step, so you understand each section properly, and can adapt the principles to your unique project. We will cover every aspect needed to create a production level softbody simulation from start to final render.

We’ll look at a variety of methods to achieve the same result so you can adapt and use these principles on whatever your current project requires.


What you will learn
in this course.

  • Lessons
  • Lesson 1
    • Introduction about me
    • Overview of the different topics we’ll cover in this course
  • Lesson 2
    Setting up our scene
    • Creating a spiral
    • Copy spheres onto the spiral with various attributes
    • Creating groups
    • Setting up vellum
  • Lesson 3
    Creating Falloffs
    • Pyro spread
    • Infection solver
    • Mask from geometry
    • Mops Shape falloff
    • Mops spread falloffs
    • Curveu ramp
  • Lesson 4
    Driving Vellum with attributes
    • Importing attributes into Vellum
    • Creating new rest length attributes
    • Additional Thoughts and re-using geometry wrangles
  • Lesson 5
    Vellum Settings
    • Setting up test geometry
    • Testing settings on test geo
    • Testing settings on spiral
  • Lesson 6
    Post Sim Workflows
    • Caching our simulation
    • Transferring attributes
    • Creating a smoothing solver
    • Post scaling the objects
    • Post Processing
    • Looping Ideas
  • Lesson 7
    Render Setup in Redshift
    • Adding attribute to use in render
    • Finding references and creating inspiration board
    • Setting up lights and a background
    • Redshift output settings
    • Materials and PostFX setup
    • Final render
  • Lesson 8
    Wrap up
    • Final thoughts

Meet the teacher

Paul Esteves

Freelance Motion Designer/3D Generalist

I’m a self taught motion designer and 3d Generalist from Durban, South Africa. However, I am now based in Munich, Germany. I love creating looping simulations in my personal explorations. I also work for studios and agencies as a 3d Generalist on a variety of projects. I use Sidefx as my primary tool and Redshift as my renderer of choice.


Course Content

This course is aimed at beginners and intermediate users. A basic understanding of the Houdini interface is assumed.


  • English
  • English, Spanish, French, Japanese, Italian, Portuguese (Machine translation)
  • Beginners & Intermediate
  • Access on mobile and Desktop
  • Full time access
  • Certificate of completion

If you have any questions about this course, please contact us

Start the course and upskill your professional toolkit.

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